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For the past 14 years, I have worked in the VFX industry. I began as a Generalist during my time in commercials but have since progressed to roles such as Lead Modeler, Lead Lighter, Asset Supervisor, and currently, CG Supervisor. I enjoy all aspects of the production process and am an expert modeler in both hard-surface and organic modeling. Having led lighting and rigging teams, I have developed a holistic understanding of asset creation within the show pipeline.

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Working across multiple departments has allowed me to become a more versatile artist and supervisor, as it has given me insight into every stage of the process. On realistic projects, I am particularly drawn to the details, with a strong focus on topology and pipeline tools. As a character modeler, I love immersing myself in ZBrush or Mudbox, creating characters that captivate the viewer. I thrive in realistic, high-detail styles. Since stepping into a supervisory role, my focus has shifted to guiding teams, helping them align with the creative vision of the show. I collaborate to establish processes, milestones, department methodologies, and show-specific strategies.

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My experience in games taught me the importance of maintaining clean, efficient workflows, which I have carried over into my VFX career. I enjoy working within a team to achieve shared goals, mentoring others, and fostering team growth. With a rich background in art, I am eager to bring my expertise to your projects.

If you would like to learn more about my experience, please click the LinkedIn button below to view the projects I’ve worked on and the companies I’ve been part of. Additionally, you can find a link to my IMDb page, which showcases my credited work in movies and TV.

CG Supervisor

- Foundation S3

- The Fall Guy

- Wonka 

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Lead Modeler 

- Wonka

- The little Mermaid

- Army of the Dead

- His Dark Materials S2

- His Dark Materials S1

- Fantastic Beasts

- Mary Poppins

- Darkest hour

 

Asset Lead 

- Game of Thrones S7

- Valerian 

 

Asset Supervisor

- Spectre Bond 24

- The Man From Uncle

- San Andreas

- Hercules

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Senior Generalist 

- Jupiter Ascending 

Software

- Maya

- 3DS Max

- Zbrush 

- Mudbox

- Nuke

- Mari

- Photoshop

- Houdini 

- After Effects

- Shotgun

- RV 

- illustrator 

- Premiere 

- UV Layout

- Topogun

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Experience 

- CG Supervisor

- Asset Supervisor

- Asset Lead

- Lead Modeler 

- Lead Lighting

- Lead Artist 

- Lead Generalist 

- Senior Generalist 

- Art Direction 

- Project Management 

- Teaching 

- Methodology 

- Bidding 

- Shot setup

- Architecture

- Games Lead

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